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#HOW TO DOWNLOAD UNITY PLAYER WINDOWS#
Universal Windows Apps don’t accept command line arguments by default, so to pass them you need to call a special function from /cpp or MainPage.cs/cpp. Universal Windows Platform command line arguments
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For more information, see Standalone Player settings. Accepted values are exclusive or borderless. If another instance is already running then launching the application again with -single-instance focuses the existing one. Run only one instance of the application at the time. single-instance (Linux and Windows only) Its second lowest bit is set to 1 after the Unity splash screen finishes displaying.įor more information, see this downloadable example: EmbeddedWindow.zip Its lowest bit is set to 1 when the graphics initialize and it’s safe to resize. To resize the Unity window, check its GWLP_USERDATA in Microsoft’s GetWindowLongPtr function. When it creates Unity processes, the Unity window respects the position and size provided as part of Microsoft’s STARTUPINFO structure. Microsoft’s SetParent embeds the Unity window. You must also call SetParent from the Microsoft Developer library for Unity in the application. When you pass -parentHWND 'HWND' delayed, the Unity application is hidden while it runs. When you use this argument, you need to pass the parent application’s window handle (‘HWND’) to the Windows Standalone application. Make the Standalone Player use Metal as the default graphics API.įorce the application to use Direct3D 11 for rendering.įorce the application to use Direct3D 12 for rendering.Įmbed the Windows Standalone application into another application. Make the Standalone Player use a low power device. For more information, see Virtual Reality. The supported options match the Quality Settings names. Example usage would be: /path/to/myGame -screen-quality Beautiful. This width value must be an integer from a supported resolution. This must be an integer from a supported resolution. When you don’t use this argument, Unity writes the output_log.txt in the Log Files folder, where the Debug.Log output is printed.Ĭreate the window as a pop-up window, without a frame. This makes it possible to run your automated workflows on machines that don’t have a GPU.ĭo not produce an output log. When you use this argument in batch mode, Unity doesn’t initialize a graphics device. Run Standalone Player on the specified monitor, indicated by a 1-based index number. Accepted values for XY: 32, 33, 40, 41, 42, 43, 44, or 45.įorce the application to use Vulkan for rendering.Īctivate experimental Wayland support when running a Linux player. Similar to -force-glcore, but requests a specific OpenGL context version. Unity uses Direct3D if the platform doesn’t support OpenGL. The Editor tries to use the most recent OpenGL version available, and all OpenGL extensions exposed by the OpenGL drivers. This option is supported for D3D11, D3D12, Metal, and Vulkan graphics APIs, but isn’t supported for OpenGL.įorce the application to use the OpenGL core profile for rendering. Make the Standalone Player use a specific GPU device by passing it the index of that GPU.
#HOW TO DOWNLOAD UNITY PLAYER CODE#
Use this together with -force-glcoreXY to prevent checks for additional OpenGL extensions, allowing the application to run between platforms with the same code paths.įorce DirectX 11.0 to be created with a D3D11_CREATE_DEVICE_SINGLETHREADED flag. Performed with an external tool, such as Blender or Autodesk Maya. This is useful for running servers for networked applications.ĭisables Graphics Processing Unit (GPU) skinning The process of binding bone joints to the vertices of a character’s mesh or ‘skin’. In this mode, the application doesn’t display anything or accept user input. You can launch Unity Players from the command line and pass in arguments to change how the Player executes.